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AI Insights · Timothy · April 2021

Q1 2021 Performance Analysis of Top Match 3 Games on Android in Europe

Explore the Q1 2021 trends for the top Match 3 games on Android in Europe, with insights on downloads, revenue, and active users. Data provided by Sensor Tower reveals the performance of leading titles in the genre.

Q1 2021 Performance Analysis of Top Match 3 Games on Android in Europe

Performance of Top 5 Match 3 Games on Android in Europe: Q1 2021 Insights

The first quarter of 2021 has shown interesting trends for Match 3 games on the Android platform in Europe. Data sourced from Sensor Tower provides a detailed look at the downloads, revenue, and weekly active users for the top games in this category. Here's how each game performed.

Homescapes

Published by Playrix, Homescapes started the quarter with revenues of around $1.6M in the first week of January, peaking at $1.7M mid-month before settling to approximately $1.1M by the end of March. Downloads showed a gradual decline from nearly 600K at the beginning of January to around 395K by the quarter's end. Weekly active users saw a high of 5.1M in mid-March, but ended the quarter with a slight decrease to around 4.9M.

Gardenscapes

Also by Playrix, Gardenscapes' revenue began at $1.7M in the first week of January, with a notable spike to over $2.1M in mid-March, and ended the period at around $1.9M. The game experienced a steady decrease in downloads, starting from over 600K in early January to approximately 323K by the end of March. The weekly active users were consistent, hovering around 4.3M to 4.2M throughout the quarter.

Project Makeover

Project Makeover, published by Magic Tavern, Inc., showed a revenue trend starting at around $550K in the first week of January and decreasing to about $419K by the end of March. Downloads saw a sharp decline from over 900K in late December to around 315K in the last week of March. The game maintained its weekly active users between 1.2M and 1.3M for the majority of the quarter.

Fishdom

Fishdom, another Playrix title, saw its revenue fluctuate, starting at approximately $816K in early January, peaking at around $855K in mid-March, and then tapering off to $774K by the end of March. Downloads remained fairly steady, with a starting point of around 380K in January and ending with about 346K in March. Weekly active users showed a slight increase from 1.7M to 1.8M in the quarter.

Tile Connect - Matching Games

Tile Connect - Matching Games, from Higgs Studio, had a modest revenue with figures around $1.8K to $1.3K during the quarter. With no significant revenue to report, the game saw downloads start at over 400K in January and dip to around 242K by March's end. Weekly active users began at over 700K but saw a gradual decrease to roughly 776K.

For more insights and detailed data on the performance of mobile applications, visit Sensor Tower. The provided figures are a testament to the dynamic nature of the mobile gaming industry and the ever-changing preferences of gamers in Europe.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021